Thursday, 20 December 2012

WHSmith Mission:Impossible



A quick doodle, this happy little fella really brightened my day last week whilst I was in WHSmith. Walking around pretending he was in Mission Impossible! He was loving it, as was I.



Tuesday, 4 December 2012

Captain Corelli's Mandolin - Louis de Bernieres

Pretty good book, admittedly could have ended better but overall I'd recommend it! Anyway I did this cover  to bulk out my portfolio a little more.

Had a lot of trouble with the type here, I'm still not too pleased with it but c'est la vie I suppose.


aaannnndd as always some close-ups (click 'em):






Wednesday, 28 November 2012

Editorial Illustration

Further developing my portfolio, I've decided to do an editorial piece. Or rather, re-do one.

This is a re-illustration of something I did for uni way back in '11 (which can be found here). The original was praised for its concept but I've always thought my execution could be improved soooo voila:


...to make it look a tad more pro I decided to write the opening to some parenting article and plop it over the top there:


...and finally a close-up, this guy is easily my favourite, the villain of the piece:


Wednesday, 14 November 2012

Edinburgh Map

To continue the commercial-isation of my portfolio, I decided to do an illustrated map. I chose Edinburgh just 'cos that city's darned cool


Friday, 9 November 2012

Manchester Winefest 2012

I done did a poster for a fictional wine festival, still beefing up my portfolio. The characters are inspired by French design, and they look quite French themselves. Hope y'all like it!


and a little close up for ya!

Thursday, 25 October 2012

My first tentative steps in 3D animation.

I've spent the last month and a half learning how to use Maya and it has proven very difficult. Both technically and skill-wise I've reached the very edges of my knowledge, its been a pretty tough nut to crack but I'm getting there.

I started with a simple bouncing ball, then took it to an obstacle course (standard stuff for learning the ropes):


I then moved on to using character rigs. Specifically the wonderful Morpheus rig from Josh Burton. I went straight to walk cycles, traditionally both the hardest and the easiest thing to do in animation. I started with a male angry walk:


and then I did a lady walk:


Last and probably least, I decided to dive a bit further than my skills could take me and spent far too long working on making Morpheus lift a heavy object. This animation was intended to be much longer and in the rougher stages, it was. I had to abandon most of it however because rectifying my mistakes would have been a mammoth task. I think my poses were a little too weak at the start, causing big issues later on.


...and that's my beginning steps in Maya! I've got a long way to go yet but it should be relatively fun and extremely useful in the long run.

Wednesday, 12 September 2012

Photoshop with Illustrator sensibilities

New illustration, this started as another game title screen but I couldn't find the right way to address a title so I'm leaving it as a plain illustration. Done completely in Photoshop, using everything I learned about gradient values from Illustrator.

I think I'll take a break from cartooning for a bit now, do something more mature- vary the old portfolio a bit.

Hope you like this anyway!






...and some obligatory close-ups:



My fave characters in the illu:


Wednesday, 29 August 2012

Vector work

Some illustrators, myself once included, shy away from vector work. I think it's down to the approach. It's handled very differently to doing an actual drawing/painting (or using a program to imitate this), it's important to realise this and stop trying to wrestle with Illustrator and it's chums to get them to do drawn stuff. The best approach for vector is to adapt to 'building' an illustration rather than drawing it.

It's no surprise that I gained more knowledge about Illustrator from my days of learning how to use 3D modelling programs than from drawing via traditional means.

Anyway I digress, I'm posting to show this off:



This is a title screen for a fictional iOS/Facebook game. I created it to show portfolio-viewers that I can do this sort of thing if it's what they're looking for. Admittedly I could've come up with a better title but in all honesty I want to move on! This took far too long.

Some close-ups:





Sunday, 5 August 2012

More Children's Illustration

I did this about 14 months ago and in a recent trawl through my portfolio decided to completely re-do it:

I wanted to expand the children's illustration section of the old 'folio so this is a continuation of that scout-tent illo I did a few weeks back. Hope y'all like it!


Sunday, 22 July 2012

Recruitment Jean-ius

I thought I'd do a little blog post today. Wasn't too sure what I'd blog about so I've decided to upload an image from my current freelance work:


I've been creating illustrations for a recruitment website for over 6 months now (going live soon) and they all focus around this lovely office lady. It's been a massive learning curve for me as I've been working in vector for what may as well be the first time evers. It's been quite enjoyable and I'm fairly used to it now... sort of.

I'm going to start updating this blog regularly (obviously not with freelance work as it might annoy some clients)- I might endeavour to do at least one post per week, which for me is a massive improvement! Eek!

Tuesday, 10 July 2012

Walk... Cycle

This is a larger lady 'jogging' on a treadmill, made for a newer version of my showreel. Really trying to work on my character design, also it was a test for a new visual style (more 'design-y'). Hope y'all like it.

 
Walk... Cycle from Kristian Duffy on Vimeo.

Tuesday, 3 July 2012

Personal work!

I haven't done anything just for kicks* for about 2 years! This took longer than expected but I like how it came out, I definitely need to streamline my process a bit.

Hope you like it!



Don't forget to click to enlarge (it's massive)

*Well, it was to add some children's illustration to my portfolio.



Sunday, 10 June 2012

Goat's head

This is an element from a current freelance job. This particular icon won't be used so I thought I'd put it up here instead of letting it go to waste.

Illustrating in Flash is difficult! Never thought I'd say this but I wish I was using Illustrator. At least I've learned some of the more advanced drawing tools in the program.

Anyway enjoy!


Thursday, 31 May 2012

Maybellopf Clearvibrance

I keep meaning to get a new design for this blog. One that perhaps coincides with my website- www.illustrationanimation.co.uk (shameless promotion). Anyway I'm here finally posting my recent animation on the old blog, enjoy:



Don't forget to watch it on Vimeo for all its HD goodness, thanks! https://vimeo.com/42838462

Monday, 23 April 2012

Six layouts

Here's a select six layouts from the animation I'm currently working on. As you can probably tell, it's in the highly original 1940s noir detective genre which I do love but digitally painting in black and white is really boring.

Anyway I've done 15 of these, it's now time to move onto animation, wahey!

Click to enlarge!


Tuesday, 20 March 2012

Puppy

Little test animation I did, d'aww puppy. I honestly didn't notice the Doug similarity when I was doing it, he's engraved on my subconscious , squirrel!


Wednesday, 29 February 2012

Some freelance animation

I recently did an animated sequence for a new product launch. I did everything from animatic to completion including layouts, animation, compositing and sound editing (although I didn't write the music). All with a very tight turnaround but I managed it! Hence some of the ...questionable.... animation, layouts work though. Anyway, enjoy!


Saturday, 11 February 2012

Saturday, 14 January 2012

Happy belated new year!

Hello blog!


Well I've been busy haven't I? But enough of my words, here's some pictures:


First off, some freelance character design I did for a recruitment website:






Interestingly my first professional foray into vector based illustration after avoiding it for so long. It's not so bad afterall, I actually enjoyed myself. Don't forget to click on everything to make it bigger!

Next up, some more sweet and sour!

The first pic is of the 3 most recent illustrations I did. I'm afraid it was a ficticious Tesco commission.


The next 3 are  photomanipulations (in the case of the last one- it's mostly digital paint). The first two are self portraits! (with added beard)






And to sign out, just a little one I did of a bloke playing guitar (trees are too small though)



Finally, I'm working on some freelance animation too! Which is exciting, I'll be showing that on completion as well hopefully. 'Till next time, goons out